![]() ![]() ![]() Loot rates in Dead Frontier 2 are completely random, there are no guarantees that a player will find certain items in particular locations. Note: Loot spots regenerate at 10:00 AM GMT every day. There is a small chance for rooms within an outpost building to contain a loot spot should the player need to loot safely, but this is not common. If the player is to leave the room after declining an item, that object will no longer be highlighted or be able to be searched, the exception to this is exiting the game/server and reconnecting without leaving the room, in this case, the object will still be highlighted and able to be looted. If the player decides to reject an item by selecting "No" when prompted to take the looted item, the object searched will remain highlighted yellow and can be searched again to yield the same item. Other players may search the same object if it is looted by another. Objects that can be searched include corpses, wrecked vehicles, furniture, and trash cans. Given every room can be looted (typically 0-2 spots) the chance of finding an item is fairly high. In Dead Frontier 2 only certain things from all possible objects in the room will be able to be looted. Players can walk up to certain objects (they will be highlighted with a yellow glow surrounding them), and search them for useful items. Specific building types offer an increased amount of loot of a specific type depending on the type of building it is. ![]() The fourth and final factor in deciding loot quality is the building in which the player is looting. These bonuses can be achieved through the 'Looter' perk in the skill tree or bonuses on equipped weapons/clothing.īonuses include: 'find weapons chance','find ammo chance','find medical chance','find food chance','find drink chance','find clothes chance','find superior item chance','find rare item chance', 'find elite item chance'. ![]() The third factor in deciding loot quality is the player's perks/stat points that relate to looting, these stats/perks may increase the odds of finding a particular set of items within the game world. (Example: A level 20 player can only loot up to level 10 weapons in a level 10 zone.) This mechanic is in place to ensure that high level loot cannot be found in low level zones, which would allow over levelled players to loot with significantly lowered risk factor. If the player reaches the level requirement of the area, they will find items assigned to the loot pool of that level or less. The second factor in deciding loot quality is the zone/area in which the player is looting. (Example: A level 5 player can only loot up to level 5 weapons in a level 20 zone.) The reason for this change is to handle the issue of lower level players moving right to the highest level areas of the game world and earning the best items right away. When it comes to looting, the player's level is the first thing being considered, as some items within the game cannot be found until players meet a certain level, these levels are 5, 10, 15, 20, 25 and 30. Loot quality is dependent on a number of factors, the first being the player's level. A few examples of these include books, dyes, enhancers and Mission (Item Type). Items that are labelled ' Cannot be traded' cannot be sold or traded to other players, but can be scrapped. Many of these items can be traded to other players or sold at the trader found within outposts. With the exception of cosmetics and special cosmetics, all items are able to be found within the game world, this includes weapons, ammunition, clothing, food items, drinks, medical items, and miscellaneous items. Survivors are very dependent on looting as it is the only way many of the game's items can be brought into the hands of players. While looting may be considered theft of goods in modern society, in a post-apocalyptic setting like Dead Frontier 2 sets in, it is crucial to the survival of the many survivors still fighting the infected. "Looting" is a term used to describe the action of searching for food, beverages, weapons, armor, or any other item found within the game around the game world. Looting (also known as scavenging) is an essential part of game-play within Dead Frontier 2. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |